uw-scriptable-object-arch

Community

Build SO-driven data architectures.

Authordevdavv
Version1.0.0
Installs0

System Documentation

What problem does it solve?

ScriptableObject-driven architecture helps Unity teams structure game data, events, and runtime collections, reducing hard-coded dependencies and improving reusability.

Core Features & Use Cases

  • Data Container patterns using ScriptableObjects to store game-tunable values
  • Event Channel patterns for decoupled communication between systems
  • Runtime Set patterns to track live objects across gameplay sessions
  • Cross-feature data sharing with consistent naming and asset creation

Quick Start

Create a WeaponData-like ScriptableObject using the CreateAssetMenu pattern described here and wire up a data container, an event channel, and a runtime set in a sample scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: uw-scriptable-object-arch
Download link: https://github.com/devdavv/unity-ai-workflow/archive/main.zip#uw-scriptable-object-arch

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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