uw-scriptable-object-arch
CommunityBuild SO-driven data architectures.
Software Engineering#architecture#unity#gamedev#scriptableobject#runtime-set#data-container#event-channel
Authordevdavv
Version1.0.0
Installs0
System Documentation
What problem does it solve?
ScriptableObject-driven architecture helps Unity teams structure game data, events, and runtime collections, reducing hard-coded dependencies and improving reusability.
Core Features & Use Cases
- Data Container patterns using ScriptableObjects to store game-tunable values
- Event Channel patterns for decoupled communication between systems
- Runtime Set patterns to track live objects across gameplay sessions
- Cross-feature data sharing with consistent naming and asset creation
Quick Start
Create a WeaponData-like ScriptableObject using the CreateAssetMenu pattern described here and wire up a data container, an event channel, and a runtime set in a sample scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: uw-scriptable-object-arch Download link: https://github.com/devdavv/unity-ai-workflow/archive/main.zip#uw-scriptable-object-arch Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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