What problem does it solve?
UX teams often struggle to keep design concepts aligned with engineering implementation, resulting in drift between ideas and delivery. This skill provides a structured, repeatable process to craft context-rich UX specs for screens, flows, and HUDs, anchored in game concepts, player journeys, and design documentation.
Core Features & Use Cases
- Structured framework for purpose, context, layout, and interaction mapping tailored to game UX.
- Auto-gathers references from design/gdd, player journey, accessibility, and localization requirements to inform specs.
- Step-by-step skeleton creation, section-by-section authoring, retrofitting existing specs, and cross-reference checks to ensure consistency and quality.
- Handoff-ready outputs for production, QA, and design-review workflows across design and engineering teams.
- Supports HUD and non-HUD screens, with tooling for pattern-library integration.
Quick Start
Start by summarizing the target screen or flow, then draft sections for purpose, arrival context, layout, interactions, states, data, accessibility, localization, and acceptance criteria.