What problem does it solve?
Many game projects lack structured, context-aware UX documentation that ties screens and HUDs to the game concept, GDD requirements, player journey, and technical input methods. This Skill guides a designer step-by-step to gather project context, create or retrofit a UX spec skeleton, and author each section incrementally while updating session state so work survives interruptions.
Core Features & Use Cases
- Context-first spec generation: Reads game concept, player journey, GDD UI requirements, pattern library, art bible, and technical preferences to ground every UX decision.
- Three authoring modes: Produce screen/flow UX specs, HUD designs, or an interaction pattern library with retrofit support for existing files.
- Incremental, collaborative workflow: Creates skeleton files immediately, asks targeted questions per section, writes approved content, and updates production/session-state for recoverability and handoff.
- Acceptance & cross-reference checks: Ensures GDD coverage, pattern alignment, navigation consistency, and accessibility considerations before marking a spec ready for review.
Quick Start
Use the ux-design skill to create a UX spec for the "inventory" screen.