What problem does it solve?
UX design for games gets slow and inconsistent when specs are written without grounding in the game concept, player journey, and GDD UI requirements.
Core Features & Use Cases
- Guided UX Spec Authoring: Creates a screen/flow UX spec in a consistent, section-by-section structure that aligns with player goals and journey context.
- HUD & Pattern Library Modes: Generates HUD design docs or an interaction pattern library using existing studio templates and reusable patterns.
- Context-First Workflow: Reads game concept, player journey (when present), GDD UI Requirements, existing UX specs, accessibility requirements, and platform/input preferences to produce context-aware guidance.
Quick Start
Use the ux-design skill to design a main menu by providing the argument main-menu, and answer the follow-up questions so the skill can read your existing GDD and journey context before drafting the spec.