What problem does it solve? Game UX documents often reach implementation with missing error states, undocumented input mappings, or accessibility gaps that cause costly rework. This Skill acts as a read-only quality gate that reviews UX specs, HUD designs, and interaction pattern libraries before handoff, producing a structured APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific blocking and advisory issues. ## Core Features & Use Cases - Checklist-driven validation: Runs completeness, quality, input-method coverage, data architecture, accessibility, GDD alignment, pattern consistency, and localization checks against UX specs, with dedicated checklists for HUD designs and pattern libraries. - Cross-reference context loading: Reads project input/platform configuration, accessibility tier commitments, referenced GDD UI requirements, and the player journey map to validate specs against authoritative sources rather than the spec's own claims. - Structured verdict output: Produces a review report listing completeness scores, blocking versus advisory issues, GDD coverage gaps, and accessibility compliance, plus next-step guidance for each verdict level. - Use Case: After drafting an inventory screen spec with a UX design workflow, run this Skill on design/ux/inventory.md to confirm error states, gamepad navigation, and colorblind-safe indicators are documented before handing off to a UI programmer. ## Quick Start Use the ux-review skill to validate the UX spec at design/ux/inventory.md and report its verdict with any blocking issues.