visual-qa

Runs multi-view visual, temporal, import, and runtime QA checks on generated game assets and scenes.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill visual-qa-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: visual-qa
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/visual-qa
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill visual-qa-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Single-view screenshots and file-only validation miss visual defects, temporal glitches, and runtime failures in generated game assets. This Skill applies controlled, evidence-based checks across views, states, and platforms so problems surface before production promotion. ## Core Features & Use Cases - Multi-View Capture: Captures front, side, rear, three-quarter, close-up, silhouette, wireframe, and motion views under controlled camera, lighting, and color settings. - Temporal and Runtime Review: Inspects animation contacts, particles, lighting, UI states, transitions, engine imports, and runtime metrics like frame time and memory. - Seven-Gate Production Sign-off: Enforces rights, format, visual, performance, playability, evidence, and human-approval gates before assets replace source work. - Use Case: After generating a character model, run this Skill to compare it against reference art across representative views, verify engine import, and produce a reproducible findings report. ## Quick Start Use the visual-qa skill to run controlled multi-view and temporal QA on this generated character asset against its reference images.

Frequently Asked Questions about visual-qa

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I visually QA AI-generated game assets?

Capture consistent front, side, rear, three-quarter, close-up, silhouette, and wireframe views under controlled camera, lighting, and color settings, then compare against reference targets. Classify findings by severity and reproducibility rather than relying on a single similarity score.

How to check animation and temporal stability in game scenes?

Review motion views, animation contacts, particles, lighting, UI states, and transition frames across representative states. Temporal review catches flicker, popping, and contact errors that static screenshots miss.

Does visual QA replace engine import and runtime testing?

No. Visual review is one gate among seven; engine import validation and runtime captures measuring memory, frame time, draw calls, and streaming budgets are also required before production promotion.

Why review transparent assets over multiple backgrounds?

Transparency artifacts like haloing, incorrect alpha, and sorting errors only appear against certain backgrounds. Reviewing over light, dark, and checkerboard backgrounds exposes these defects reliably.

What blocks a generated asset from production use?

Unknown rights, missing consent, unsupported hardware, conflicting host adapters, or any failed quality gate blocks promotion. Originals are preserved and fallbacks made explicit until human approval is granted.