wave4-systembase-with-inner-ijobentity
CommunityUse SystemBase with Burst inner jobs safely
Software Engineering#burst#jobs#unity-dots#ijobentity#systembase#managed-resources#dependency-chaining
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It solves the challenge of writing efficient Unity DOTS systems when the system shell needs managed resources, while the hot path still needs Burst-compiled job performance.
Core Features & Use Cases
- Managed SystemBase outer shell: Use
SystemBasewhen you must hold managed references (e.g., event subscriptions, managed callbacks, or managed access patterns). - Burst-compiled inner IJobEntity hot path: Delegate the compute-heavy work to inner
IJobEntitystructs that can be marked with[BurstCompile]. - Correct dependency chaining across ScheduleParallel: Use the
SystemBase.Dependencyauto-chaining behavior across sequentialScheduleParallelcalls to avoid race conditions.
Use it when you have multiple jobs per OnUpdate that should share a dependency chain, but you cannot make the entire system purely ISystem because managed context is required.
Quick Start
Use the SystemBase shell for managed setup, then move all per-frame compute into Burst-compiled inner IJobEntity jobs scheduled from OnUpdate.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave4-systembase-with-inner-ijobentity Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave4-systembase-with-inner-ijobentity Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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