wave6-baker-set-component-enabled
CommunitySet enabled state at bake time safely.
Software Engineering#unity-dots#enableable components#component enabled#ecs baking#baker pattern#subscene serialization
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Eliminates runtime “first-frame” conditionals by letting you define whether an IEnableableComponent starts enabled directly during DOTS baking.
Core Features & Use Cases
- Bake-Time Initialization: Uses
Baker.SetComponentEnabled<T>()to ensure the component is present but inactive (or active) from the moment the SubScene loads. - Correct Baker Ordering: Ensures you add the component first (
AddComponent<T>) and then set its enabled state to avoid exceptions. - Authoring-Driven Variability: Supports per-instance initial state driven by authoring fields (e.g., a bool that varies per prefab/scene instance).
Quick Start
Ask the AI to “show me the correct Baker pattern to add Carry and set it disabled at bake time based on a BallAuthoring.startCarried flag.”
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave6-baker-set-component-enabled Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave6-baker-set-component-enabled Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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