wave8-handle-complete-sync-point-antipattern

Community

Remove ECS sync stalls from handle.Complete()

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill identifies unintended main-thread stalls caused by calling handle.Complete() in Unity DOTS systems and replaces that sync point with proper dependency chaining.

Core Features & Use Cases

  • Detects sync-point anti-patterns: Flags inline handle.Complete() usage that forces a WaitForJobGroupID stall and destroys frame parallelism.
  • Recommends ECS-correct scheduling: Guides replacement with state.Dependency propagation and job chaining so downstream systems consume results without explicit completion.
  • Chooses the right lifetime model: Encourages WorldUpdateAllocator for per-frame NativeArrays and reserves Allocator.Persistent for cross-frame data with correct disposal patterns.
  • Supports managed cross-boundary handoff: Advises writing results to IComponentData and reading next frame when output must reach non-Burst/managed code.

Quick Start

Ask your AI assistant to refactor the DOTS system by removing any inline handle.Complete() calls, switching per-frame NativeArray allocations to state.WorldUpdateAllocator, and chaining the producer job to the consumer job through state.Dependency without explicit completion.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave8-handle-complete-sync-point-antipattern
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave8-handle-complete-sync-point-antipattern

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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