UniClaude
Unity scene, prefab, animation, and performance workflows inside the editor
All Skills in This Repository (11)
Pure Emerald Level Indicatorsunity-reviewer
Detects anti-patterns, bugs and performance problems in Unity C# scripts.
unity-architect
Guide Unity architecture decisions for complex projects with decision trees.
scene-architecture
Guide Unity scene organization and transition decisions with structured patterns.
prefab-workflow
Automate Unity prefab creation, editing, and variant management with MCP tools.
prefab-architecture
Coordinate prefab architecture decisions for Unity projects with structured frameworks.
unity-workflow
Guide Unity feature development through Analyze, Design, Implement, and Verify phases.
animation-workflow
Batch-create Unity AnimatorControllers, states, parameters, and transitions via MCP tools.
scene-authoring
Create Unity scene hierarchies by orchestrating MCP tool sequences.
component-design
Structure Unity MonoBehaviour scripts with a decision framework for responsibilities and lifecycle ordering.
data-modeling
Guide Unity data modeling decisions for ScriptableObject patterns and runtime state.
unity-performance
Identify and prioritize CPU, GPU, and memory bottlenecks in Unity projects.
Frequently Asked Questions
FAQPage SchemaHow to install UniClaude?โผ
Run `npx skills add TheArcForge/UniClaude --all -g -y` in your terminal to install all Unity skills globally.
How to automate Unity Editor tasks with AI?โผ
UniClaude exposes 75+ editor actions for scenes, prefabs, components, materials, and animations, so your agent can build and modify your project directly with full undo support.
Can AI review my Unity C# code for bugs?โผ
Yes. The unity-reviewer skill checks your scripts for critical issues like missing event unsubscriptions, Unity fake-null traps, background thread access, and performance-killing patterns like GetComponent in Update.
Does UniClaude help with Unity architecture decisions?โผ
Yes. It includes decision frameworks for prefab variants versus ScriptableObjects, scene loading strategies, component composition, data modeling, and per-platform performance budgets.
Do I need Unity experience to use these skills?โผ
Basic Unity familiarity helps, but the skills explain each workflow step by step and your agent handles the editor operations, so you can describe what you want in plain English.
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