TheArcForgeTheArcForgeOfficialยท11 Agent Skills Included

UniClaude

Unity scene, prefab, animation, and performance workflows inside the editor

Builds Unity scenes, prefabs, components, and animation controllers directly inside the Unity Editor through 75+ editor actions. Guides architecture decisions on prefab variants, ScriptableObjects, scene loading, and data modeling while catching anti-patterns like GetComponent in Update. Eliminates manual inspector clicking, unsafe file edits, and slow trial-and-error with batch operations, undo support, and automated code review.
npx skills add TheArcForge/UniClaude --all -g -y
Available:

Gives your AI agent strict Unity development rules and a lookup table that routes every scene, prefab, component, material, and asset task to the correct editor tool instead of risky file edits.

All Skills in This Repository (11)

Pure Emerald Level Indicators
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unity-reviewer

Detects anti-patterns, bugs and performance problems in Unity C# scripts.

Official
Advanced
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unity-architect

Guide Unity architecture decisions for complex projects with decision trees.

Official
Advanced
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scene-architecture

Guide Unity scene organization and transition decisions with structured patterns.

Official
Intermediate
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prefab-workflow

Automate Unity prefab creation, editing, and variant management with MCP tools.

Official
Advanced
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prefab-architecture

Coordinate prefab architecture decisions for Unity projects with structured frameworks.

Official
Advanced
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unity-workflow

Guide Unity feature development through Analyze, Design, Implement, and Verify phases.

Official
Intermediate
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animation-workflow

Batch-create Unity AnimatorControllers, states, parameters, and transitions via MCP tools.

Official
Advanced
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scene-authoring

Create Unity scene hierarchies by orchestrating MCP tool sequences.

Official
Intermediate
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component-design

Structure Unity MonoBehaviour scripts with a decision framework for responsibilities and lifecycle ordering.

Official
Advanced
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data-modeling

Guide Unity data modeling decisions for ScriptableObject patterns and runtime state.

Official
Advanced
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unity-performance

Identify and prioritize CPU, GPU, and memory bottlenecks in Unity projects.

Official
Advanced

Frequently Asked Questions

FAQPage Schema
How to install UniClaude?โ–ผ

Run `npx skills add TheArcForge/UniClaude --all -g -y` in your terminal to install all Unity skills globally.

How to automate Unity Editor tasks with AI?โ–ผ

UniClaude exposes 75+ editor actions for scenes, prefabs, components, materials, and animations, so your agent can build and modify your project directly with full undo support.

Can AI review my Unity C# code for bugs?โ–ผ

Yes. The unity-reviewer skill checks your scripts for critical issues like missing event unsubscriptions, Unity fake-null traps, background thread access, and performance-killing patterns like GetComponent in Update.

Does UniClaude help with Unity architecture decisions?โ–ผ

Yes. It includes decision frameworks for prefab variants versus ScriptableObjects, scene loading strategies, component composition, data modeling, and per-platform performance budgets.

Do I need Unity experience to use these skills?โ–ผ

Basic Unity familiarity helps, but the skills explain each workflow step by step and your agent handles the editor operations, so you can describe what you want in plain English.

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