asset-audit

Audit game asset folders for naming, format, size, and reference compliance.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill asset-audit-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/dnkrow/skill/tree/main/claude-global/asset-audit
Command: npx skills add https://github.com/dnkrow/skill --skill asset-audit-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents asset pipeline issues by auditing game assets for naming convention adherence, file size/format compliance, and broken or missing references.

Core Features & Use Cases

  • Naming and standard checks: Enforces lowercase/underscore patterns and expected naming formats across art, audio, VFX, shaders, and data files.
  • Compliance scanning: Verifies format expectations (e.g., texture and audio standards) and detects budget overruns and invalid data schemas.
  • Reference integrity: Flags orphaned assets (unused by code) and missing assets (referenced but not present), then summarizes findings in an audit report.
  • Use case: Before a release or content integration, audit an asset folder to catch standard violations and reference gaps early so builds don’t fail and reviewers see consistent content.

Quick Start

Run the asset-audit skill on your project’s assets directory to generate an audit report covering naming, format, size budgets, orphaned assets, and missing references.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game assets for naming convention compliance?

To check game assets for naming convention compliance, scan your asset directories to enforce lowercase and underscore patterns across art, audio, VFX, shaders, and data files. This process flags violations and produces a structured compliance report for review.

How do I detect orphaned assets in a game project?

You detect orphaned assets in a game project by scanning the codebase for references to art, audio, and data files. Files present in the directory but not referenced by code are flagged as orphaned in the audit report.

What is the best way to find missing assets referenced by a game codebase?

The best way to find missing assets referenced by a codebase is to perform a reference integrity scan. This process cross-references code dependencies against directory contents to identify files that are called but not actually present.

Can I audit file size budgets and format standards for game textures and audio?

Yes, you can audit file size budgets and format standards for game textures and audio. The compliance scan verifies format expectations, detects budget overruns, and identifies invalid data schemas across specified asset paths.

When should I run a pipeline validation scan on my asset folders?

You should run a pipeline validation scan on your asset folders before a release or content integration. Catching standard violations and reference gaps early prevents build failures and ensures reviewers see consistent content.