asset-audit

Audit game asset directories for naming, format, size, and reference compliance.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill asset-audit-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill asset-audit-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents broken builds and inconsistent pipelines by auditing game assets against naming, format, size, and reference standards.

Core Features & Use Cases

  • Compliance checks against asset standards: Validates naming conventions (lowercase with underscores and category-specific patterns), file formats, and size/dimension budgets for art, audio, and data.
  • Reference integrity validation: Detects orphaned assets (no code references found) and missing assets (code references without matching files).
  • Actionable audit output: Produces a structured audit report with violations, counts, and a clear verdict to guide fixes.

Quick Start

Run asset-audit for all asset categories to generate an audit report covering naming, format, size, orphaned, and missing assets.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game assets for naming conventions and missing references?

To audit game assets, scan your asset directories to validate file naming, formats, and sizes, then cross-check code references to detect orphaned or missing files and generate a compliance verdict.

What is orphan detection in game asset pipelines?

Orphan detection identifies game assets with no code references found during a compliance audit, helping you clean up unused art, audio, vfx, shaders, and data files before integration.

How do I check asset file formats and size budgets for release readiness?

Check asset file formats and size budgets by scanning directories against standard naming and dimension rules, validating that art, audio, and data files comply with pipeline constraints before release.

Can I use glob patterns to scan art, audio, and vfx assets for compliance?

Yes, you can use glob patterns to scan art, audio, vfx, shaders, and data assets, validating their naming conventions, file formats, and size limits against your project's design documents.

What's the best way to prevent broken builds caused by inconsistent game asset pipelines?

Prevent broken builds by running a pre-integration QA audit that validates asset naming, formats, and reference integrity, producing a structured report with violations and a clear compliance verdict.

Do I need design docs to run a game asset compliance audit?

Yes, the asset audit requires reading naming and standard guidance from your design docs and CLAUDE.md to accurately evaluate file formats, sizes, and reference integrity against your project rules.