asset-audit

Audit game asset catalogs for naming violations, missing references, and pipeline gaps.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/JunnnnyWon/Codex-Game-Studios --skill asset-audit-junnnnywon
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/JunnnnyWon/Codex-Game-Studios/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/JunnnnyWon/Codex-Game-Studios --skill asset-audit-junnnnywon

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams identify asset-management gaps by auditing asset naming, formats, sizes, and references across art, audio, and data assets, preventing broken pipelines.

Core Features & Use Cases

  • Naming Conformance: enforces lowercase, underscore naming conventions for assets.
  • Format & Size Validation: checks textures, audio, and data files against project budgets and standards.
  • Orphan & Reference Detection: finds missing references and orphaned assets to clean up the asset library. Use Case: A game studio uses Asset Audit to quickly locate nonconforming textures and audio files before a build, reducing build failures.

Quick Start

Run an asset audit pass over the project's assets to generate a compliance report.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game assets for naming convention violations and missing references?

You can audit game assets by running a compliance pass over your asset catalogs to identify naming violations, missing references, and pipeline gaps. This generates a compliance report covering art, audio, and data assets.

What's the best way to find orphaned assets in a game development pipeline?

The best way to find orphaned assets is to perform cross-reference verification across your asset library. This process detects files that lack valid references and flags them for cleanup to prevent broken data pipelines.

How does asset format and size validation work for game builds?

Asset format and size validation works by checking textures, audio, and data files against your project budgets and standards. It ensures all assets comply with size limits and format requirements before a build is executed.

Can I validate JSON and YAML asset manifests during a game build?

Yes, you can validate JSON and YAML asset manifests during game builds. The audit process verifies that manifest files are valid and checks cross-references to ensure data pipeline integrity across your project.

When do I need to run an asset audit in game development?

You need to run an asset audit during QA checks before builds or for post-launch audits. It enforces lowercase naming conventions and checks asset sizes to reduce build failures in asset-heavy projects.

Does the asset audit work for art, audio, and data pipelines simultaneously?

Yes, the asset audit works simultaneously across art, audio, and data pipelines. It audits asset catalogs to identify naming violations, missing references, and pipeline gaps for all asset types in a single compliance report.