asset-spec

Generate asset specifications and an asset ID manifest from design documents.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/dawn840705/claude-code-game-studios --skill asset-spec-dawn840705
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/dawn840705/claude-code-game-studios/tree/main/skills/asset-spec
Command: npx skills add https://github.com/dawn840705/claude-code-game-studios --skill asset-spec-dawn840705

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the creation of detailed, reusable asset specifications from GDDs, level docs, or character profiles to streamline production and ensure consistency with the art bible.

Core Features & Use Cases

  • Generate per-asset specs, prompts, and a master asset manifest from design documents.
  • Align assets to the art bible's Visual Identity, Color System, and Shape Language.
  • Update and reference existing specs to avoid duplication and keep production on track.

Quick Start

Run the asset-spec workflow to generate design asset specifications for a given target (system, level, or character).

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate asset specifications from a game design document?

You can automate asset specifications by running the asset-spec workflow to parse GDDs, level docs, and character profiles, generating concrete, testable specs and a stable asset ID manifest.

How do I ensure my game art production aligns with the art bible?

To ensure game art production aligns with the art bible, the system automatically enforces visual identity, color system, and shape language constraints against engine limitations when generating asset specs.

What is the best way to generate an asset manifest from character profiles?

The best way to generate an asset manifest from character profiles is using design automation to extract concrete asset specs, update existing references to avoid duplication, and produce a stable asset ID manifest.

Can I update existing asset specs to avoid duplication during game art production?

Yes, you can update and reference existing asset specs to avoid duplication, keeping game art production on track by cross-referencing new design documents against the current asset manifest.

Does asset-spec work with level docs and engine constraints?

Asset-spec works with level docs by targeting them directly to produce concrete asset specs, explicitly enforcing alignment with defined asset standards and specific engine constraints.