content-audit

Audit game design document content against implemented assets and report gaps.

47|12|Updated Jun 14, 2026
One-click install
npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill content-audit-nuoyanruoshui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/nuoyanruoshui/GodotGameFramework/tree/main/Godot/.claude/skills/content-audit
Command: npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill content-audit-nuoyanruoshui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill identifies gaps between game design content specified in GDDs and content implemented in the project, helping teams detect missing work before it affects production planning.

Core Features & Use Cases

  • GDD Content Extraction: Reads system indexes and design documents to identify specified counts and named content such as enemies, levels, items, abilities, dialogue, and quests.
  • Implementation Scanning: Searches project directories and engine-specific asset formats to estimate the amount of implemented content.
  • Gap Reporting: Classifies completion status, highlights high-priority MVP gaps, calculates overall coverage, and optionally writes a dated audit report.
  • Use Case: Run a full audit to compare planned game content against implemented Godot assets, or target one system to investigate its current production status.

Quick Start

Invoke the content-audit skill with no argument for a full audit, a system name for a focused audit, or --summary for a conversation-only summary.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit my Godot game assets against my game design document?

To audit Godot game assets against a game design document, this skill scans project directories to extract implemented content counts and compares them against GDD specifications to classify completion gaps. It requires access to system indexes and engine-specific asset formats to produce prioritized reports.

What is the best way to find missing game content before production planning?

Finding missing game content before production planning requires comparing planned design specifications with implemented project assets. This skill reads GDD files to identify specified enemies, levels, and quests, then scans implementation directories to calculate overall coverage and highlight high-priority MVP gaps.

Can I check the implementation status of a single game system like quests or dialogue?

You can check the implementation status of a single game system by invoking the audit with a specific system name like quests or dialogue. This focused audit investigates current production status for that targeted system rather than running a full project scan.

Does the content audit tool work with Godot engine project structures?

The content audit tool works with Godot engine project structures by scanning engine-specific asset formats within implementation directories. It applies to game production planning scenarios involving levels, enemies, characters, items, abilities, dialogue, and quests across the project hierarchy.

How to generate a gap report comparing planned game content with implemented assets?

To generate a gap report comparing planned game content with implemented assets, the skill classifies completion status and calculates overall coverage. It optionally writes a dated audit report highlighting high-priority MVP gaps found between GDD requirements and actual implementation.

What file formats and inputs do I need to prepare for a game content audit?

Preparing for a game content audit requires access to GDD files, system indexes, and implementation directories. These inputs allow the skill to extract specifications, scan assets, classify gaps, and produce prioritized reports comparing planned content with implemented game assets.