What problem does it solve?
This Skill identifies gaps between game design content specified in GDDs and content implemented in the project, helping teams detect missing work before it affects production planning.
Core Features & Use Cases
- GDD Content Extraction: Reads system indexes and design documents to identify specified counts and named content such as enemies, levels, items, abilities, dialogue, and quests.
- Implementation Scanning: Searches project directories and engine-specific asset formats to estimate the amount of implemented content.
- Gap Reporting: Classifies completion status, highlights high-priority MVP gaps, calculates overall coverage, and optionally writes a dated audit report.
- Use Case: Run a full audit to compare planned game content against implemented Godot assets, or target one system to investigate its current production status.
Quick Start
Invoke the content-audit skill with no argument for a full audit, a system name for a focused audit, or --summary for a conversation-only summary.