entity-query-patterns-requireforupdate-gating

Community

Skip systems until prerequisites exist.

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents first-frame crashes and wasted work in Unity DOTS by ensuring systems only update when their required singletons, feature-flag tags, or prerequisite entity queries are present.

Core Features & Use Cases

  • Senior RequireForUpdate gating: Enforces that every ISystem/SystemBase declares prerequisites in OnCreate so OnUpdate is skipped when the world is not ready.
  • AND semantics across multiple gates: Combines multiple RequireForUpdate calls so the system runs only when all declared conditions are satisfied.
  • Correct query-based prerequisites: Uses state.RequireForUpdate(query) when the requirement is “at least one entity matching complex conditions,” not merely “a singleton exists.”
  • Empty tag feature-flag pattern: Gates feature systems on baked empty component tags derived from authoring toggles, generalizing ExecuteXxx-style patterns.

Quick Start

Use this skill when authoring a new DOTS system so you add state.RequireForUpdate<T>() or state.RequireForUpdate(query) in OnCreate, then verify that toggling feature flags makes the gated systems appear or disappear.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: entity-query-patterns-requireforupdate-gating
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#entity-query-patterns-requireforupdate-gating

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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