forge-shader-noise

Official

Add GPU noise functions to SDL GPU shaders.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Procedural noise is essential for creating organic textures and surface variation in real-time graphics, and this Skill provides GPU-friendly implementations (hash, value noise, Perlin gradient noise, fBm, and domain warping) for SDL GPU fragment shaders.

Core Features & Use Cases

  • Hash functions: deterministic per-pixel randomness for stable textures.
  • Value noise: smooth interpolated random values for natural textures.
  • Gradient noise (Perlin 2D): smoother noise with coherent gradients for terrain and effects.
  • fBm (fractal Brownian motion): layered noise for rich detail.
  • Domain warping: advanced deformations for marble or water patterns.
  • Dithering: reduce color banding when applying noise-based effects.
  • Integration pattern: guidelines to plug the noise library into existing shaders.

Quick Start

Add the noise library to your fragment shader and expose a NoiseUniforms block to enable per-pixel noise effects.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-shader-noise
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-shader-noise

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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