forge-shader-noise
OfficialAdd GPU noise functions to SDL GPU shaders.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Procedural noise is essential for creating organic textures and surface variation in real-time graphics, and this Skill provides GPU-friendly implementations (hash, value noise, Perlin gradient noise, fBm, and domain warping) for SDL GPU fragment shaders.
Core Features & Use Cases
- Hash functions: deterministic per-pixel randomness for stable textures.
- Value noise: smooth interpolated random values for natural textures.
- Gradient noise (Perlin 2D): smoother noise with coherent gradients for terrain and effects.
- fBm (fractal Brownian motion): layered noise for rich detail.
- Domain warping: advanced deformations for marble or water patterns.
- Dithering: reduce color banding when applying noise-based effects.
- Integration pattern: guidelines to plug the noise library into existing shaders.
Quick Start
Add the noise library to your fragment shader and expose a NoiseUniforms block to enable per-pixel noise effects.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-shader-noise Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-shader-noise Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.