geometry-sdf-techniques
CommunitySmooth coastlines with 2D SDF techniques.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a continuous Signed Distance Field approach to coastline rendering, eliminating jagged boundaries and enabling smooth blending between land and sea in terrain visuals.
Core Features & Use Cases
- Euclidean-distance coastline SDF generation for high-quality terrain blending in shader code.
- Shader-based edge softening and multi-zone coastal transitions for realistic water/land delineation.
- Offline generation strategies (CPU and GPU) including exact distance transforms and jump-flood methods to bake usable distance data into textures or per-vertex attributes.
Quick Start
Run the SDF coastline workflow by integrating SDF data into your terrain shaders to achieve smooth shoreline rendering and adaptive anti-aliasing.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-sdf-techniques Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-sdf-techniques Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.