geometry-sdf-techniques

Community

Smooth coastlines with 2D SDF techniques.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a continuous Signed Distance Field approach to coastline rendering, eliminating jagged boundaries and enabling smooth blending between land and sea in terrain visuals.

Core Features & Use Cases

  • Euclidean-distance coastline SDF generation for high-quality terrain blending in shader code.
  • Shader-based edge softening and multi-zone coastal transitions for realistic water/land delineation.
  • Offline generation strategies (CPU and GPU) including exact distance transforms and jump-flood methods to bake usable distance data into textures or per-vertex attributes.

Quick Start

Run the SDF coastline workflow by integrating SDF data into your terrain shaders to achieve smooth shoreline rendering and adaptive anti-aliasing.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-sdf-techniques
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-sdf-techniques

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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