gm-gdd
CommunityTurn an idea into a per-tag game plan.
Design & Creative#roadmap#godot#game planning#gdd#iterative design#local-first automation#semver releases
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It reduces the work of transforming a raw game idea into a concrete, iteratively scoped Game Design Document and per-tag implementation plan for a local Godot project.
Core Features & Use Cases
- Socratic GDD generation and updates: Runs a full interview on the first run to create GDD.md, then iteratively refines the GDD for the next roadmap tag.
- SemVer, minimal-playable-unit roadmap: Derives ROADMAP.md into tag-by-tag releases (each a playable slice) and enforces explicit user confirmation before writing it.
- Per-tag decomposition into actionable artifacts: Generates/overwrites PLAN.md, STRUCTURE.md, SCENES.md, STYLE.md, and updates ASSETS.md for the current tag while guarding against code writes and asset directory overwrites.
Quick Start
Run /gm-gdd to guide the next GDD+ROADMAP planning and produce the current tag’s PLAN/STRUCTURE/SCENES/STYLE/ASSETS artifacts in the project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gm-gdd Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-gdd Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.