localize

Scan source code for hardcoded strings and generate translation-ready string table diffs.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill localize-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: localize
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/localize
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill localize-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) components.

What problem does it solve?

This Skill solves the problem of shipping a multilingual game that has incomplete strings, broken placeholders, and locale-specific layout or cultural issues that harm immersion and can block certification.

Core Features & Use Cases

  • Localization scan and extraction: Detect hardcoded user-facing text and generate translation-ready string table diffs with translator context for each key.
  • Translation validation and coverage reporting: Verify placeholder consistency, completeness, stale strings, RTL/layout requirements, and produce a localization coverage matrix per locale.
  • Production workflows for release readiness: Support translator briefs, cultural sensitivity review, VO localization pipeline, string freeze enforcement, and structured localization QA sign-off.

Quick Start

Use the localize skill in scan mode on your project to find hardcoded strings and localization anti-patterns, then switch to extract mode to produce the string table additions for translators.

Frequently Asked Questions about localize

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scan source code for hardcoded strings during game localization?

Game localization scans source code to detect hardcoded user-facing text and generates translation-ready string table diffs with required translator context for each extracted key.

What is the best way to validate translation placeholders and coverage across locales?

Translation validation verifies placeholder consistency, completeness, and stale strings across locales, producing a localization coverage matrix to track translation readiness.

How do I manage RTL layout and cultural sensitivity reviews for multilingual game releases?

RTL and cultural reviews operate within localization production workflows, running locale-specific layout checks and cultural sensitivity reviews to prevent immersion-breaking issues.

Can I enforce string freeze and manage voice-over pipelines for release readiness?

Release readiness workflows enforce string freeze and manage the voice-over localization pipeline, producing structured QA sign-off reports to gate game certification.

What does a complete game localization pipeline include?

A complete game localization pipeline includes scanning source code for hardcoded strings, extracting translation keys, running RTL and cultural reviews, and producing structured QA reports.