What problem does it solve?
It turns a game concept into an actionable, reviewable catalog of gameplay and supporting systems with clear dependencies and design order.
Core Features & Use Cases
- System decomposition workflow: Extracts explicit systems from the concept, infers implicit systems, and iterates with user approval until the set is complete.
- Dependency mapping: Builds a layered dependency graph, flags bottlenecks and circular dependencies, and validates ordering with the user.
- Priority and systems index authoring: Assigns priority tiers, determines design order, writes the systems index to the canonical GDD path, and updates session state for downstream system design.
Quick Start
Run map-systems in full mode to create or update the systems index from the current game concept documents, then follow prompts to approve the enumeration, dependencies, priorities, and the final write to design/gdd/systems-index.md.