probuilder-set-pivot

Reposition ProBuilder mesh pivots to center, first vertex, or custom world position.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-set-pivot
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: probuilder-set-pivot
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/probuilder-set-pivot
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-set-pivot

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill addresses the challenge of repositioning the pivot point of ProBuilder meshes without altering the visual geometry, which is crucial for maintaining a mesh's appearance in 3D models.

Core Features & Use Cases

  • Pivot Repositioning: Move the pivot point of ProBuilder meshes to the center, first vertex, or a custom world-space position.
  • Mesh Rebuilding: The mesh data is rebaked after pivot repositioning to ensure the visual position remains fixed.
  • Use Case: For artists and developers who require precise control over ProBuilder mesh origins without affecting the model's visual representation.

Quick Start

Use the probuilder-set-pivot skill to set the pivot of a ProBuilder mesh to the center of its bounds.

Frequently Asked Questions about probuilder-set-pivot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I change the pivot point of a ProBuilder mesh without moving the geometry?

To reposition the pivot of a ProBuilder mesh without altering its visual geometry, you can set the pivot to the center, first vertex, or a custom world position. The mesh data is then rebaked to maintain the exact visual position.

Can I set a ProBuilder mesh origin to a specific world space position?

Yes, you can set the ProBuilder mesh origin to a custom world-space position. The Skill handles the pivot repositioning and rebuilds the mesh data to ensure the visual representation remains fixed at its original location.

Why does my ProBuilder mesh move when I try to reposition its pivot?

The mesh moves because the pivot shift alters vertex coordinates. This Skill prevents that by rebaking the mesh data after repositioning the pivot, ensuring the visual geometry stays fixed while the origin updates.

What is the best way to center the pivot on a ProBuilder mesh?

The best way to center a pivot on a ProBuilder mesh is to use a dedicated pivot management tool that sets the origin to the center of its bounds and automatically rebakes the mesh data to prevent visual shifting.

Do I need any additional dependencies to manage ProBuilder pivots?

No additional dependencies are required. This Skill operates independently using scripts to reposition ProBuilder mesh pivots to the center, first vertex, or a custom position, and rebuilds the mesh data without external packages.