probuilder-set-pivot

Community

Precisely reposition the pivot of ProBuilder meshes.

AuthorRakameNouya
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of repositioning the pivot point of ProBuilder meshes without altering the visual geometry, which is crucial for maintaining a mesh's appearance in 3D models.

Core Features & Use Cases

  • Pivot Repositioning: Move the pivot point of ProBuilder meshes to the center, first vertex, or a custom world-space position.
  • Mesh Rebuilding: The mesh data is rebaked after pivot repositioning to ensure the visual position remains fixed.
  • Use Case: For artists and developers who require precise control over ProBuilder mesh origins without affecting the model's visual representation.

Quick Start

Use the probuilder-set-pivot skill to set the pivot of a ProBuilder mesh to the center of its bounds.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: probuilder-set-pivot
Download link: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/archive/main.zip#probuilder-set-pivot

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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