quick-design

Draft lightweight design specs for small gameplay changes with acceptance criteria.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill quick-design-nevesb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/quick-design
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill quick-design-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a fast, structured way to produce concise design specifications for minor gameplay changes so teams can document rationale and implementation details without authoring a full game design document.

Core Features & Use Cases

  • Change classification: Automatically guide the user to classify a request as tuning, tweak, addition, or a new small system and redirect to the full GDD workflow when necessary.
  • Context scanning: Searches existing GDDs, systems index, prior quick specs, and relevant data assets to avoid conflicts and ground the spec in current design artifacts.
  • Spec drafting and filing: Formats a focused quick design spec with rationale, acceptance criteria, and GDD references and prepares it for writing to the project's quick-specs directory.
  • Use case: Increase an enemy patrol speed by 10%, add a short parry window to an existing combat mechanic, or introduce a simple achievement popup system.

Quick Start

Create a quick design spec describing a tuning change that increases player jump height from 5 to 6 units and include the GDD reference if one exists.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I document small gameplay tuning changes without writing a full game design document?

To document small gameplay tuning changes without a full game design document, you can draft a lightweight quick design spec. This format captures rationale, acceptance criteria, and GDD references for changes taking roughly four hours or less to implement.

When should I use a quick design specification instead of a full GDD?

You should use a quick design specification instead of a full GDD for minor tweaks, tuning adjustments, or small standalone systems under one week of development. A full GDD is unnecessary when cross-system impact is limited.

How do I classify gameplay changes for design documentation?

Classifying gameplay changes for design documentation involves categorizing the request as tuning, a tweak, a minor addition, or a new small system. Correct classification determines whether a quick-spec or full GDD workflow is needed.

Can I reference existing game design documents when creating a quick spec for a minor mechanic addition?

You can reference existing game design documents when creating a quick spec. The process scans current GDDs, prior quick-specs, and data assets to ground the new specification and avoid design conflicts.

What are the limitations of using a quick-spec for game design changes?

The limitation of using a quick-spec is that it only applies to changes with limited cross-system impact. If a modification exceeds four hours of implementation or affects multiple systems, you must redirect to the full GDD workflow.

What is the best way to format a quick design spec for a simple achievement popup system?

The best way to format a quick design spec for a simple achievement popup system is to include rationale, acceptance criteria, and relevant GDD references. The formatted file is then prepared for the design quick-specs directory.