What problem does it solve?
This Skill provides a fast, structured way to produce concise design specifications for minor gameplay changes so teams can document rationale and implementation details without authoring a full game design document.
Core Features & Use Cases
- Change classification: Automatically guide the user to classify a request as tuning, tweak, addition, or a new small system and redirect to the full GDD workflow when necessary.
- Context scanning: Searches existing GDDs, systems index, prior quick specs, and relevant data assets to avoid conflicts and ground the spec in current design artifacts.
- Spec drafting and filing: Formats a focused quick design spec with rationale, acceptance criteria, and GDD references and prepares it for writing to the project's quick-specs directory.
- Use case: Increase an enemy patrol speed by 10%, add a short parry window to an existing combat mechanic, or introduce a simple achievement popup system.
Quick Start
Create a quick design spec describing a tuning change that increases player jump height from 5 to 6 units and include the GDD reference if one exists.