setup-godot

Inspects a Godot project and proposes one pinned Godot MCP adapter with rollback.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-godot-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-godot
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio-godot/skills/setup-godot
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-godot-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up a Godot MCP adapter manually risks version mismatches, conflicting servers, and unrecoverable configuration changes. This Skill inspects your Godot project and produces a confirmed, reversible installation plan before anything is modified. ## Core Features & Use Cases - Project Inspection: Runs a core doctor check on project.godot, Godot version and path, OS/architecture, Node requirements, existing MCP servers, and worktree state. - Pinned Adapter Proposal: Defaults to the MIT-licensed Coding-Solo/godot-mcp at an immutable descriptor commit, offering Apache-2.0 IvanMurzak/Godot-MCP only after verified comparison, and never activating both. - Digest-Confirmed Apply: Generates a plan with exact actions, downloads, licenses, permissions, backups, expiry, and rollback operations, then applies only after digest confirmation and finishes with a doctor and connection check. - Use Case: A developer wants editor automation for their Godot project; the Skill inspects the environment, proposes one compatible adapter with exact pins, and applies it only after the user confirms the digest. ## Quick Start Ask the assistant to inspect this Godot project and propose one compatible pinned Godot MCP adapter with rollback details.

Frequently Asked Questions about setup-godot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Godot MCP server for editor automation?

Run the inspection on your Godot project to check version, OS, Node requirements, and existing servers. The Skill then proposes one pinned adapter plan with exact actions and rollback, which is applied only after you confirm the digest.

Coding-Solo/godot-mcp vs IvanMurzak/Godot-MCP, which should I use?

The default is the MIT-licensed Coding-Solo/godot-mcp pinned at an immutable descriptor commit. The Apache-2.0 IvanMurzak/Godot-MCP is offered only after a verified comparison, and both are never activated for the same Godot host.

Can I use a preinstalled Godot MCP server instead of downloading one?

Yes, but only by providing an absolute path together with a matching --server-sha256 value. This ensures the preinstalled server is verified before it is selected in the proposal.

Does the setup install anything without my confirmation?

No. The Skill never installs or activates a server before digest confirmation. It first shows exact actions, downloads, licenses, permissions, backups, and rollback operations, then applies only with pack apply --confirmed-digest.

How do I replace or roll back an existing Godot MCP adapter?

Replacement uses --replace only when the proposal names the current adapter and explains the substitution. Any rollback requires its own separate proposal and confirmation before execution.