What problem does it solve? Setting up a Godot MCP adapter for editor automation is risky: picking the wrong server, installing unpinned versions, or activating conflicting adapters can break a project. This Skill inspects the project and produces a single confirmed, reversible setup plan before anything changes. ## Core Features & Use Cases - Project Inspection: Reads project.godot, Godot version and path, OS/architecture, Node requirements, existing Godot MCP servers, and worktree state. - Pinned Adapter Proposal: Defaults to the MIT-licensed Coding-Solo/godot-mcp at an immutable descriptor commit, offering IvanMurzak/Godot-MCP only after a verified comparison, and never activating both. - Confirmation-Gated Apply: Generates a plan with exact downloads, licenses, permissions, backups, expiry, rollback operations, and a digest; applies changes only after digest confirmation and finishes with a doctor run and non-mutating connection check. - Use Case: A developer wants AI-driven Godot editor automation. The Skill inspects the project, proposes one compatible adapter with exact pins and rollback steps, waits for approval, then applies and verifies the connection. ## Quick Start Use the setup-godot skill to inspect this Godot project and propose one compatible pinned MCP adapter with rollback steps before changing anything.