setup-godot

Inspects a Godot project and proposes one pinned Godot MCP adapter with rollback.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill setup-godot-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-godot
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio-godot/skills/setup-godot
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill setup-godot-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up a Godot MCP adapter for editor automation is risky: picking the wrong server, installing unpinned versions, or activating conflicting adapters can break a project. This Skill inspects the project and produces a single confirmed, reversible setup plan before anything changes. ## Core Features & Use Cases - Project Inspection: Reads project.godot, Godot version and path, OS/architecture, Node requirements, existing Godot MCP servers, and worktree state. - Pinned Adapter Proposal: Defaults to the MIT-licensed Coding-Solo/godot-mcp at an immutable descriptor commit, offering IvanMurzak/Godot-MCP only after a verified comparison, and never activating both. - Confirmation-Gated Apply: Generates a plan with exact downloads, licenses, permissions, backups, expiry, rollback operations, and a digest; applies changes only after digest confirmation and finishes with a doctor run and non-mutating connection check. - Use Case: A developer wants AI-driven Godot editor automation. The Skill inspects the project, proposes one compatible adapter with exact pins and rollback steps, waits for approval, then applies and verifies the connection. ## Quick Start Use the setup-godot skill to inspect this Godot project and propose one compatible pinned MCP adapter with rollback steps before changing anything.

Frequently Asked Questions about setup-godot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Godot MCP server for editor automation?

Run an inspection of project.godot, Godot version, OS, and existing MCP servers, then generate a plan with the pack plan command. The proposal defaults to the MIT-licensed Coding-Solo/godot-mcp at an immutable commit and applies only after you confirm the digest.

Coding-Solo/godot-mcp vs IvanMurzak/Godot-MCP, which should I use?

Coding-Solo/godot-mcp is the default because it is MIT-licensed and pinned to an immutable descriptor commit. IvanMurzak/Godot-MCP (Apache-2.0) is offered only after a verified comparison, and both adapters are never activated for the same Godot host.

Can I use a preinstalled Godot MCP server instead of downloading one?

Yes, but only when the proposal references it by absolute path with a matching --server-sha256 checksum. This ensures the preinstalled binary is verified before selection.

Does the setup install anything without my confirmation?

No. The Skill only creates a proposal showing exact actions, downloads, licenses, permissions, backups, and rollback steps. Changes are applied with pack apply only after you confirm the proposal digest.

How do I replace or roll back an existing Godot MCP adapter?

Replacement uses --replace only when the proposal names the current adapter and explains the substitution. Any rollback requires its own separate proposal and confirmation, so no change happens silently.