What problem does it solve?
Managing complex character rigs in Unreal involves extensive manual ops on bones, sockets, and retargeting settings, which is time-consuming and error-prone.
Core Features & Use Cases
- Bone and socket management: add, rename, and organize bones; create and attach sockets to skeletons and meshes; manage retargeting modes and curve metadata for animation pipelines.
- Skeletal mesh workflows: streamline blending profiles, bone constraints, and morph target curves to speed up character rig iterations in production environments.
- Use Case: Given a character with a deep bone hierarchy, use this skill to programmatically adjust bone parents, add a new twist bone, and set up a shared socket for weapon attachments across all meshes.
Quick Start
Ask the Unreal Python API to list bones for a given skeleton and create a new socket on a character mesh.