sound-effects

Generate non-speech sound effects from text via ElevenLabs API.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill sound-effects-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: sound-effects
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/sound-effects
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill sound-effects-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Rapidly create high-quality, non-speech sound effects from simple text prompts to avoid time-consuming manual foley, sourcing, or synthesis workflows during game and media production.

Core Features & Use Cases

  • Text-to-SFX Generation: Convert descriptive prompts into short sound effects or longer ambient textures using ElevenLabs sound-generation models.
  • Configurable Parameters: Control duration, prompt adherence, looping for seamless backgrounds, and choose among multiple output formats for integration into projects.
  • Practical Use Cases: Quickly prototype game level ambiences, generate UI chimes and impact sounds for interactive UX, or produce cinematic hits and transitions without recording sessions.

Quick Start

Generate a 10-second looping forest ambiance with distant birds and light rain, optimized as an mp3_44100_128 file.

Frequently Asked Questions about sound-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate non-speech sound effects from text prompts for game audio?

To generate sound effects from text prompts, use this Skill to convert descriptive text into short SFX or ambient textures via the ElevenLabs API. It handles game audio, UI feedback, and cinematic impacts without manual foley or synthesis workflows.

Can I create seamless looping ambient textures for level design?

Yes, you can create seamless looping ambient textures for level design. The Skill provides configurable looping parameters, allowing you to generate continuous background audio like a 10-second forest ambiance without abrupt cuts for multimedia production.

Do I need an ElevenLabs API key to generate SFX?

Yes, you need an ElevenLabs API key to generate SFX. The Skill authenticates via the ELEVENLABS_API_KEY environment variable to access the underlying sound-generation models required for text-to-SFX conversion.

What output formats are available when generating UI feedback sounds?

When generating UI feedback sounds, multiple output formats are available, including mp3_44100_128. You can configure the format during generation to ensure the resulting audio files integrate smoothly into your interactive UX projects.

What is the best way to control the duration and prompt adherence of generated audio?

The best way to control duration and prompt adherence is through the Skill's configurable parameters. You can specify exact durations and adjust prompt influence settings to ensure the generated cinematic hits and transitions match your text descriptions.

Are there limitations when prototyping game audio with text-to-SFX generation?

A limitation of prototyping game audio with text-to-SFX generation is that outputs are restricted to non-speech sounds and available ElevenLabs model capabilities. Complex, highly specific foley requirements might require manual adjustments or multiple prompt iterations.