What problem does it solve? Creating 2D game art that stays visually consistent across poses, directions, and animation frames is difficult, and unvalidated generated sprites often break on engine import or drift in style between frames. ## Core Features & Use Cases - Specification-First Generation: Lock silhouette, palette, line weight, lighting, baseline, pivot, and scale in a sprite specification before generating any art. - Normalization Pipeline: Normalize canvas, alpha, pivots, padding, palette, and filenames without overwriting original source generations. - Seven-Gate Quality Validation: Check rights and licensing, format compliance, visual consistency, runtime budgets, playability, regression evidence, and human approval before production use. - Use Case: Generate a character walk cycle with fixed identity anchors, preview the loop, import a copy into Unity or Godot for a smoke test, and only promote it after passing all quality gates. ## Quick Start Use the sprite-generate skill to plan and validate a consistent transparent sprite animation sheet for my character.