What problem does it solve? Designing game audio requires coordinating multiple specialists—direction, sound design, technical implementation, and code integration—which is slow and error-prone when done ad hoc. This Skill runs a structured multi-agent pipeline that produces a complete audio design document for a feature or area. ## Core Features & Use Cases - Multi-Agent Audio Pipeline: Sequentially spawns audio-director, sound-designer, accessibility-specialist, technical-artist, engine specialist, and gameplay-programmer subagents with user approval gates between steps. - Review Modes: Supports full, lean, and solo review modes resolved from a --review argument or production/review-mode.txt to control director gate spawning. - Engine-Aware Integration: Validates audio middleware choices (Wwise, FMOD, native) against the configured engine specialist for Godot, Unity, or Unreal. - Use Case: Run it for a boss encounter feature to get a sonic identity, SFX event specifications, accessibility requirements, bus structure, and an implementation plan saved to design/audio/audio-boss-encounter.md. ## Quick Start Ask the AI to run the team-audio skill for your game's combat feature and approve each specialist's proposal as the pipeline progresses.