team-level

Orchestrate specialized subagents to produce a compiled game level design document.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill team-level-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/team-level
Command: npx skills add https://github.com/imgamer/AILearn --skill team-level-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It coordinates multiple specialized subagents to produce a complete, coherent game level/area design with narrative, world lore, layout, systems, art production concepts, accessibility checks, and QA planning.

Core Features & Use Cases

  • End-to-end team orchestration: Runs narrative-director, world-builder, art-director, level-designer, systems-designer, accessibility-specialist, and qa-tester in a guided, approval-gated workflow.
  • Two-stage art direction: First sets visual theme/landmark targets, then later converts the finalized layout into location-specific production concepts and risks.
  • Cross-level dependency validation: Detects missing adjacent area docs and records unresolved connections instead of inventing content.
  • Accessibility and QA gatekeeping: Produces a prioritized accessibility concerns list and test/acceptance criteria before compiling the final level design document.

Quick Start

Use the team-level skill to design a new area by invoking it with the level name argument and approving each gated decision as prompted.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate multiple disciplines for game level design?

Game level design coordination is handled by orchestrating specialized subagents for narrative, world building, art direction, layout, systems, accessibility, and QA into a single compiled design document.

What is the best way to validate adjacent area connections during world building?

Adjacent area connection validation works by detecting missing adjacent area docs and recording unresolved design references instead of inventing content, ensuring cross-level dependencies are tracked.

How do I integrate accessibility QA into game level design?

Accessibility QA integration occurs by running a specialized subagent that produces a prioritized accessibility concerns list and test acceptance criteria before compiling the final level design document.

Does game level design orchestration require approval gates for art direction?

Game level design orchestration uses a two-stage approval-gated workflow for art direction, first setting visual theme and landmark targets, then converting finalized layouts into location-specific production concepts.

What do I need to start a collaborative orchestration workflow for level design?

Starting collaborative orchestration requires a YAML-defined user invocation with the level name argument, alongside existing file reads across GDD, design, narrative, and levels inputs.

When should I not use automated subagents for game area design?

Automated subagents for game area design should be avoided when you lack prerequisite GDD, design, narrative, or levels input files, or when you need to bypass approval gates for rapid prototyping.