What problem does it solve?
It coordinates multiple specialized subagents to produce a complete, coherent game level/area design with narrative, world lore, layout, systems, art production concepts, accessibility checks, and QA planning.
Core Features & Use Cases
- End-to-end team orchestration: Runs narrative-director, world-builder, art-director, level-designer, systems-designer, accessibility-specialist, and qa-tester in a guided, approval-gated workflow.
- Two-stage art direction: First sets visual theme/landmark targets, then later converts the finalized layout into location-specific production concepts and risks.
- Cross-level dependency validation: Detects missing adjacent area docs and records unresolved connections instead of inventing content.
- Accessibility and QA gatekeeping: Produces a prioritized accessibility concerns list and test/acceptance criteria before compiling the final level design document.
Quick Start
Use the team-level skill to design a new area by invoking it with the level name argument and approving each gated decision as prompted.