What problem does it solve? Planning a post-launch season or live event requires coordinating design, economy, analytics, narrative, writing, and community work, which is slow and error-prone when done ad hoc. This Skill orchestrates a structured multi-agent pipeline that produces a complete, reviewed season plan. ## Core Features & Use Cases - Phased Planning Pipeline: Runs seven phases covering season scoping, narrative theme, economy design, analytics, content writing, and communication planning, with user approval gates between phases. - Specialized Subagent Delegation: Spawns live-ops-designer, economy-designer, narrative-director, analytics-engineer, writer, and community-manager subagents, running independent phases in parallel. - Ethics and Review Gates: Checks the economy design against an ethics policy file, blocks completion on unresolved violations, and supports full, lean, and solo review modes. - Use Case: A game team wants to launch a winter season with a battle pass. Invoke the skill with the season name to get a season brief, reward tables, success metrics, written content, and a communication calendar saved under design/live-ops/. ## Quick Start Ask the AI to run $ai-game-studio:team-live-ops with the name or description of the season or live event you want to plan.