team-live-ops

Coordinate specialized agents for game post-launch content planning.

Updated May 24, 2026
One-click install
npx skills add https://github.com/LeKay/ai-game --skill team-live-ops-lekay
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/LeKay/ai-game/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/LeKay/ai-game --skill team-live-ops-lekay

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the process of planning and orchestrating post-launch content updates for games, including seasons, events, and live content updates.

Core Features & Use Cases

  • Structured Planning Pipeline: Coordinates a team of specialized agents for live-ops, economy design, analytics, community management, narrative, and writing.
  • Customizable Season Planning: Facilitates the design of seasonal content with customizable themes, story arcs, and economy mechanics.
  • Parallel Execution: Allows parallel processing of tasks like economy design and analytics to speed up the planning process.

Quick Start

Use the /team-live-ops [season name or event description] command to start planning a new season or event.

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan post-launch live content for games?

Plan post-launch live content for games by orchestrating a structured pipeline of specialized agents handling design, economy, analytics, community, narrative, and writing tasks. This coordinates season and event planning, economy balance, and communication in parallel to streamline updates.

What is the best way to design seasonal events and game economy balance?

Designing seasonal events and game economy balance is best handled through a structured planning pipeline with customizable themes, story arcs, and economy mechanics. This allows parallel execution of economy design and analytics to speed up the live-ops planning process.

Can I coordinate multiple specialized agents for live-ops tasks?

You can coordinate multiple specialized agents for live-ops tasks by using a structured planning pipeline. This setup facilitates collaboration among team members for design, economy, analytics, community management, narrative development, and writing.

How do I start planning a new season or event update?

Start planning a new season or event update by using the command prompt with your season name or event description. This initiates the orchestration of design, narrative, and economy tasks required for live content updates.

Does this approach support parallel processing for economy design and analytics?

Yes, this approach supports parallel processing for economy design and analytics. Parallel execution is integrated into the planning pipeline to speed up the orchestration of post-launch game content and seasonal updates.

Live-ops planning not working for cross-functional game development teams?

If live-ops planning is not working for cross-functional game development teams, ensure structured planning and decision-making protocols are in place. The orchestration pipeline requires defined collaboration among design, economy, analytics, community, narrative, and writing members.