What problem does it solve?
It solves the problem of coordinating multiple disciplines to design and plan a post-launch live-ops season or event coherently, with clear scope, economy balance, metrics, writing, and player communications.
Core Features & Use Cases
- Multi-role live-ops orchestration: Aligns live-ops design, economy balance, analytics instrumentation, community communications, narrative framing, and event/player-facing writing into one season plan.
- Structured planning pipeline: Runs a phased workflow (scoping, narrative theme, economy design, analytics, writing, comms) with decision points for user approval at phase transitions.
- Ethics-gated economy review: Validates the Phase 3 economy design against an ethics policy file when available, and blocks approval when violations are found.
- Output document handoff: Produces season design artifacts under design/live-ops/ including season scope, analytics plan, and communication calendar.
Quick Start
Invoke /team-live-ops with a season name or event description to generate a complete, approval-gated live-ops planning package across all required roles.