What problem does it solve? Managing Unity scene hierarchies object-by-object through manual editor work or one-call-per-object APIs is slow and error-prone. This Skill provides structured create, delete, duplicate, rename, transform, parenting, and query operations on GameObjects, with batch variants that collapse N API calls into one. ## Core Features & Use Cases - Full GameObject lifecycle: Create primitives or empty objects, duplicate, rename, delete, and toggle active state, with flexible targeting via entityId, instanceId, path, or name. - Transform and hierarchy control: Set world/local position, rotation, scale, RectTransform UI properties, parent-child relationships, and sibling order. - Batch-first operations: Every common action has a *_batch variant so multi-object edits (e.g., tagging 20 enemies) take a single call. - Use Case: Build a room layout by batch-creating a floor and walls, batch-setting their transforms, and batch-tagging them — three calls instead of nine. ## Quick Start Ask the AI to create a plane named Floor and two cubes named Wall1 and Wall2 in the Unity scene, then move the walls to x = -5 and x = 5 using the batch transform skill.