What problem does it solve?
ux-design helps you author consistent, context-aware UX documentation for a game screen, flow, or HUD instead of starting from a blank page and missing important requirements.
Core Features & Use Cases
- Guided UX Spec Authoring: Produces structured specs for screens/flows (e.g., main-menu, inventory) and HUD designs based on a mode argument.
- Context-Driven Design: Reads game concept, player journey (if present), GDD UI Requirements, existing UX specs, interaction pattern catalog, art direction, accessibility requirements, and input/platform preferences.
- Incremental & Retrofit Workflow: Detects whether the target output already exists and selectively fills only incomplete sections to avoid overwriting approved content.
- Operational Section-by-Section Drafting: Walks through purpose, navigation, layout, interaction model, states, events, transitions, data requirements, accessibility, localization, and acceptance criteria.
Quick Start
Invoke ux-design with the screen/flow name you want to document, for example: "Design the main menu UX spec".