unity-console

Capture, filter, and export Unity console logs during play mode.

Updated Mar 30, 2026
One-click install
npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-console-krl76
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-console
Source: https://github.com/krl76/MP-Study-Projects/tree/main/Practice1/.codex/skills/unity-skills/skills/console
Command: npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-console-krl76

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers need to monitor and manage runtime logs to diagnose issues quickly without leaving Play mode.

Core Features & Use Cases

  • Capture Unity console logs in real-time during gameplay.
  • Filter, clear, and export logs for debugging and reporting.
  • Use cases include debugging AI agents, telemetry, and performance diagnostics.

Quick Start

Start the Unity editor and run the game to generate logs, then run console_get_logs to retrieve and inspect them.

Frequently Asked Questions about unity-console

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture Unity console logs during play mode?

To capture Unity console logs during play mode, start the Unity editor, run the game to generate logs, then call console_get_logs to retrieve and inspect errors, warnings, and informational messages.

Can I export Unity logs for debugging and reporting?

Yes, you can export Unity logs for debugging and reporting by using the console_export function, which gathers captured errors, warnings, and info messages into a shareable output for diagnostics.

What is the best way to filter Unity runtime logs without leaving Play mode?

Filtering Unity runtime logs without leaving Play mode is handled by the console_set_collapse function, which groups duplicate log entries and streamlines the console view for faster diagnostics.

Does Unity console capture support pausing on errors automatically?

Yes, Unity console capture supports pausing on errors automatically through the console_set_pause_on_error function, which halts play mode execution when an error log is encountered.

How do I clear Unity logs automatically when starting a play mode session?

You can clear Unity logs automatically at the start of a play mode session by enabling console_set_clear_on_play, ensuring previous console entries do not interfere with current debugging.

Why capture Unity logs across editor runs and play mode sessions?

Capturing Unity logs across editor runs and play mode sessions isolates runtime telemetry and AI agent behaviors, diagnosing performance issues and generating reports without manual console monitoring.