unity-light

Configure Unity directional, point, spot, and area lights in scenes.

8|1|Updated Oct 7, 2025
One-click install
npx skills add https://github.com/Zzulin/unity-project01 --skill unity-light-zzulin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-light
Source: https://github.com/Zzulin/unity-project01/tree/main/URP1/Plugins/Unity-Skills-main/SkillsForUnity/unity-skills~/skills/light
Command: npx skills add https://github.com/Zzulin/unity-project01 --skill unity-light-zzulin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Streamline creating and configuring Unity lights (Directional, Point, Spot, and Area) across scenes, reducing manual setup and inconsistencies in lighting.

Core Features & Use Cases

  • Create and configure lights programmatically with color, intensity, range, and shadows
  • Batch-update multiple lights for cohesive scene lighting
  • Apply lighting settings for diverse scenarios like outdoor sunlight, indoor lamps, and dramatic spotlights

Quick Start

Create a Point light at coordinates (0, 3, 0) with color (1, 1, 1) and intensity 1.5.

Frequently Asked Questions about unity-light

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity lighting configuration across multiple scenes?

Automating Unity lighting configuration applies settings to directional, point, spot, and area lights in batches across scenes to achieve consistent illumination without manual setup.

Can I batch-update multiple Unity lights to have consistent settings?

Batch-updating multiple Unity lights applies color, intensity, range, and shadow settings across selected lights simultaneously, ensuring cohesive scene illumination for diverse scenarios like outdoor sunlight or indoor lamps.

What Unity light types are supported for programmatic creation and configuration?

Programmatic Unity light creation and configuration supports directional, point, spot, and area lights, allowing you to set color, intensity, range, and shadows for each.

Does this approach work for both single light creation and batch scene lighting setup?

Yes, Unity lighting automation handles both creating individual lights with specific coordinates and properties, and applying batch updates across multiple lights within Unity scenes for cohesive illumination.

How do I programmatically create a Unity point light with specific color and intensity?

Creating a Unity point light programmatically sets coordinates like position (0, 3, 0), color values like (1, 1, 1), and intensity such as 1.5 without manual editor interaction.

Are there limitations when applying Unity lighting automation to complex scene setups?

Unity lighting automation requires satisfying frontmatter requirements and guardrails, and integrates with related light skills specifically for batch operations rather than handling arbitrary unsupported light configurations.