unity-ai-workflow
Structured Unity game development with testing, debugging, and polish
All Skills in This Repository (13)
Pure Emerald Level Indicatorsuw-dependency-injection
Centralize your metadata.
uw-skill-creator
Automate creation, validation, and refinement of Claude Code skills.
uw-scriptable-object-arch
Generate ScriptableObject data containers, event channels, and runtime sets for Unity.
uw-ui-toolkit-binder
Generate MVVM UI Toolkit binding code with UXML and USS templates for Unity runtime UIs.
uw-unity-test-runner
Generate NUnit test methods from Gherkin scenarios in Unity GDD documents.
uw-game-feel-integrator
Integrate game feel patterns into Unity gameplay events using configured middleware and GFD Feedback Matrix.
uw-unity-feature-scaffold
Scaffold Unity feature modules with folders, Assembly Definitions, and test assemblies.
uw-code-review
Review Unity C# code against project standards before committing.
uw-unity-editor-tools
Generate Unity editor tooling with SerializedProperty and Undo support.
uw-state-machine
Manage Unity game, AI, and UI state transitions with IState interfaces.
uw-unity-project-setup
Bootstrap Unity projects from ProjectConfig.yaml with folders, packages, and Git.
uw-unity-debugging
Guide Unity debugging through evidence gathering, isolation, hypothesis testing, and fixes.
Frequently Asked Questions
FAQPage SchemaHow to install Unity AI Workflow?▼
Run `npx skills add devdavv/unity-ai-workflow --all -g -y` in your terminal to install all 13 skills globally.
What does Unity AI Workflow do?▼
It gives your coding agent a complete Unity 6 development workflow covering project setup, architecture patterns, testing, debugging, and game feel polish. It enforces proven rules so generated code avoids common Unity mistakes.
Does it work with Claude Code?▼
Yes. It is built specifically for Claude Code, with an auto-loaded CLAUDE.md, slash commands, and skills that follow the standard SKILL.md format.
Can beginners use this for Unity projects?▼
Yes. The guided mode walks you through setup and explains decisions before making changes, so you can build a game by describing what you want in plain English.
Does it support multiplayer and UI Toolkit?▼
Yes. It includes dedicated modules for networking with NGO, Mirror, or Photon, and for Unity 6 UI Toolkit data binding using the MVVM pattern.
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