agentic-tools
Build, debug, and ship Meta Quest VR apps
Instructs the agent to read each skill's SKILL.md first, load only the reference files needed for the current task, route Quest development requests to the correct sub-skill, and use the metavr CLI as the shared device and documentation layer.
All Skills in This Repository (29)
Pure Emerald Level Indicatorshz-xr-simulator-setup
Simulate Meta Quest and Horizon OS environments for testing VR/MR applications.
hz-vr-debug
Debug Meta Quest VR applications under Horizon OS using metavr commands.
metavr-cli
Manage Meta Quest devices, app lifecycles, and Perfetto traces via CLI.
hz-psdk-integration
Automate Horizon Platform SDK integration for Meta Quest Android/Kotlin apps.
hz-unity-placement
Calculate object placement in Unity scenes using Renderer and Collider bounds.
hz-store-pwa
Package web apps as PWAs or TWAs for the Meta Quest Store.
hz-simpleperf-debug
Profile CPU performance of Meta Quest and Horizon OS applications using simpleperf.
hz-new-project-creation
Create Meta Quest and Horizon OS projects for Unity, Unreal, Android/Spatial SDK, and WebXR.
hz-android-2d-porting
Port Android 2D apps to Meta Quest and Horizon OS with input adaptation and responsive layouts.
portal
Build and sideload Android apps on Meta Portal devices.
hz-unity-meta-core-sdk
Integrate Meta XR Core SDK with Unity for Meta Quest VR and MR development.
hz-unity-meta-quest-ui
Configure Unity UI elements for Meta Quest and Horizon OS VR environments.
Frequently Asked Questions
FAQPage SchemaHow to install agentic-tools?โผ
Run `npx skills add meta-quest/agentic-tools --all -g -y` in your terminal to install all skills globally.
What can I build with these Meta Quest skills?โผ
You can scaffold and build VR/MR apps in Unity, Unreal, Android Spatial SDK, or WebXR, integrate Platform SDK features like IAP and leaderboards, and submit finished apps to the Meta Horizon Store.
How do I debug a Quest app on device?โผ
The hz-vr-debug, hz-perfetto-debug, and hz-simpleperf-debug skills use the metavr CLI to stream logs, capture screenshots, and analyze CPU/GPU performance traces from a connected headset.
Does this work with Claude Code, Cursor, and Codex?โผ
Yes. The repository ships plugin packaging for Claude Code, Cursor, Codex, GitHub Copilot CLI, and Gemini, and all skills follow the open SKILL.md standard.
Do I need a physical Quest headset?โผ
Not always. The hz-xr-simulator-setup skill lets you test Unity and Unreal apps in the Meta XR Simulator without a device, though final validation on real hardware is recommended.
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