meta-questmeta-questOfficialยท29 Agent Skills Included

agentic-tools

Build, debug, and ship Meta Quest VR apps

Guides end-to-end Meta Quest and Horizon OS development across Unity, Unreal, Android Spatial SDK, and WebXR. Covers project scaffolding, Platform SDK integration, performance profiling, on-device debugging, and Horizon Store submission. Eliminates guesswork around deprecated APIs, manifest rules, and store review requirements by verifying against current Meta documentation. Connects directly to Quest headsets through the metavr CLI for installs, logs, screenshots, and performance traces.
npx skills add meta-quest/agentic-tools --all -g -y
Available:

Instructs the agent to read each skill's SKILL.md first, load only the reference files needed for the current task, route Quest development requests to the correct sub-skill, and use the metavr CLI as the shared device and documentation layer.

All Skills in This Repository (29)

Pure Emerald Level Indicators
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-xr-simulator-setup

Simulate Meta Quest and Horizon OS environments for testing VR/MR applications.

Official
Intermediate
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-vr-debug

Debug Meta Quest VR applications under Horizon OS using metavr commands.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

metavr-cli

Manage Meta Quest devices, app lifecycles, and Perfetto traces via CLI.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-psdk-integration

Automate Horizon Platform SDK integration for Meta Quest Android/Kotlin apps.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-unity-placement

Calculate object placement in Unity scenes using Renderer and Collider bounds.

Official
Intermediate
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-store-pwa

Package web apps as PWAs or TWAs for the Meta Quest Store.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-simpleperf-debug

Profile CPU performance of Meta Quest and Horizon OS applications using simpleperf.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-new-project-creation

Create Meta Quest and Horizon OS projects for Unity, Unreal, Android/Spatial SDK, and WebXR.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-android-2d-porting

Port Android 2D apps to Meta Quest and Horizon OS with input adaptation and responsive layouts.

Official
Intermediate
๐Ÿ“ฆ In Repo
meta-questmeta-quest

portal

Build and sideload Android apps on Meta Portal devices.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-unity-meta-core-sdk

Integrate Meta XR Core SDK with Unity for Meta Quest VR and MR development.

Official
Advanced
๐Ÿ“ฆ In Repo
meta-questmeta-quest

hz-unity-meta-quest-ui

Configure Unity UI elements for Meta Quest and Horizon OS VR environments.

Official
Intermediate

Frequently Asked Questions

FAQPage Schema
How to install agentic-tools?โ–ผ

Run `npx skills add meta-quest/agentic-tools --all -g -y` in your terminal to install all skills globally.

What can I build with these Meta Quest skills?โ–ผ

You can scaffold and build VR/MR apps in Unity, Unreal, Android Spatial SDK, or WebXR, integrate Platform SDK features like IAP and leaderboards, and submit finished apps to the Meta Horizon Store.

How do I debug a Quest app on device?โ–ผ

The hz-vr-debug, hz-perfetto-debug, and hz-simpleperf-debug skills use the metavr CLI to stream logs, capture screenshots, and analyze CPU/GPU performance traces from a connected headset.

Does this work with Claude Code, Cursor, and Codex?โ–ผ

Yes. The repository ships plugin packaging for Claude Code, Cursor, Codex, GitHub Copilot CLI, and Gemini, and all skills follow the open SKILL.md standard.

Do I need a physical Quest headset?โ–ผ

Not always. The hz-xr-simulator-setup skill lets you test Unity and Unreal apps in the Meta XR Simulator without a device, though final validation on real hardware is recommended.

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