bevy-starter
Bevy game development reference for Rust projects
All Skills in This Repository (24)
Pure Emerald Level Indicatorsbevy-picking
Implement pointer input and object picking for Bevy games.
bevy-cameras
Document Bevy camera setup for 2D and 3D contexts.
bevy-ui
Explain Bevy UI concepts and implementations for Bevy 0.19 apps.
bevy-gizmos
Visualize Bevy Gizmos primitives for runtime debugging in 2D and 3D scenes.
bevy-queries
Explain writing and optimizing Bevy ECS queries with Query<D, F>, Single, and filters.
bevy-timers
Manage time-based actions in Bevy 0.19 games with timer resources, components, and Local timers.
bevy-audio
Integrate and control audio playback in Bevy 0.19 apps.
bevy-plugins
Implement and organize Bevy plugins using the Plugin trait and PluginGroup.
bevy-text
Explain Bevy text rendering with Text, Text2d, styling, and font handling.
bevy-scenes
Save and load Bevy scenes via DynamicWorld using RON serialization.
bevy-commands
Document Bevy ECS Commands for spawning, modifying, and removing entities.
bevy-enhanced-input
Manage Bevy player input with observer-based actions, bindings, and contexts.
Frequently Asked Questions
FAQPage SchemaHow to install bevy-starter?โผ
Run `npx skills add nolantait/bevy-starter --all -g -y` in your terminal to install all Bevy reference skills globally.
What does bevy-starter include?โผ
It is a minimal Bevy 0.19 game template with Avian physics, preconfigured plugins, and 24 reference skills covering cameras, input, UI, audio, sprites, and ECS patterns.
How do these skills help with Bevy development?โผ
Each skill gives your coding assistant accurate, version-specific Bevy 0.19 syntax and patterns, so it generates working game code instead of outdated examples.
Does bevy-starter work with Claude Code and Cursor?โผ
Yes. All skills follow the universal SKILL.md standard and load automatically in Claude Code, Cursor, Codex, and other compatible coding environments.
Do I need game development experience to use it?โผ
Basic Rust knowledge helps, but the starter template and reference skills handle the Bevy setup and boilerplate so you can focus on your game logic.
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