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bevy-starter

Bevy game development reference for Rust projects

Provides ready-to-use reference guides for building games with the Bevy engine in Rust. Covers cameras, physics, input, UI, audio, sprites, scenes, and ECS patterns like queries, events, and commands. Eliminates digging through scattered documentation so developers and coding assistants write correct Bevy 0.19 code faster.
npx skills add nolantait/bevy-starter --all -g -y

All Skills in This Repository (24)

Pure Emerald Level Indicators
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bevy-picking

Implement pointer input and object picking for Bevy games.

Community
Intermediate
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bevy-cameras

Document Bevy camera setup for 2D and 3D contexts.

Community
Intermediate
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bevy-ui

Explain Bevy UI concepts and implementations for Bevy 0.19 apps.

Community
Intermediate
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bevy-gizmos

Visualize Bevy Gizmos primitives for runtime debugging in 2D and 3D scenes.

Community
Intermediate
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bevy-queries

Explain writing and optimizing Bevy ECS queries with Query<D, F>, Single, and filters.

Community
Advanced
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bevy-timers

Manage time-based actions in Bevy 0.19 games with timer resources, components, and Local timers.

Community
Intermediate
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bevy-audio

Integrate and control audio playback in Bevy 0.19 apps.

Community
Intermediate
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bevy-plugins

Implement and organize Bevy plugins using the Plugin trait and PluginGroup.

Community
Intermediate
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bevy-text

Explain Bevy text rendering with Text, Text2d, styling, and font handling.

Community
Intermediate
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bevy-scenes

Save and load Bevy scenes via DynamicWorld using RON serialization.

Community
Advanced
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bevy-commands

Document Bevy ECS Commands for spawning, modifying, and removing entities.

Community
Intermediate
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bevy-enhanced-input

Manage Bevy player input with observer-based actions, bindings, and contexts.

Community
Advanced

Frequently Asked Questions

FAQPage Schema
How to install bevy-starter?โ–ผ

Run `npx skills add nolantait/bevy-starter --all -g -y` in your terminal to install all Bevy reference skills globally.

What does bevy-starter include?โ–ผ

It is a minimal Bevy 0.19 game template with Avian physics, preconfigured plugins, and 24 reference skills covering cameras, input, UI, audio, sprites, and ECS patterns.

How do these skills help with Bevy development?โ–ผ

Each skill gives your coding assistant accurate, version-specific Bevy 0.19 syntax and patterns, so it generates working game code instead of outdated examples.

Does bevy-starter work with Claude Code and Cursor?โ–ผ

Yes. All skills follow the universal SKILL.md standard and load automatically in Claude Code, Cursor, Codex, and other compatible coding environments.

Do I need game development experience to use it?โ–ผ

Basic Rust knowledge helps, but the starter template and reference skills handle the Bevy setup and boilerplate so you can focus on your game logic.

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